INCORPORATING GAMIFIED LANGUAGE APPS FOR GRAMMAR INSTRUCTION IN FOREIGN LANGUAGE LEARNING
Keywords:
gamification, language apps, grammar instruction, foreign language learning, student engagement, digital pedagogyAbstract
This study explores the integration of gamified language-learning applications to enhance grammar instruction in foreign language acquisition, addressing the persistent challenges of student disengagement in traditional methods. The purpose is to evaluate how these apps improve grammar retention and motivation among learners. Despite the growing adoption of digital tools, there remains a notable research gap in empirical studies focusing specifically on gamification’s impact on grammar outcomes, as most research emphasizes vocabulary or general proficiency. Employing a mixed-methods approach, the research involved 50 intermediate English as a Foreign Language (EFL) learners aged 18-25 in a university setting, divided into experimental and control groups. Over four weeks, the experimental group used apps like Duolingo and Kahoot for grammar exercises incorporating points, badges, and leaderboards, while the control group followed conventional instruction. Data were collected via pre- and post-tests, surveys, and observations. Key findings indicate a 25% improvement in grammar test scores for the gamified group, alongside heightened engagement and positive perceptions of learning. Elements such as immediate feedback and challenges were most effective in boosting retention. These results suggest that gamified apps can transform monotonous grammar lessons into interactive experiences, offering implications for educators to adopt blended approaches that foster motivation and long-term skill retention in modern pedagogy. Future research should examine longitudinal effects across diverse learner demographics
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