THE USE OF BUSINESS GAMES IN TEACHING INFORMATION DISCIPLINES BY PROSPECTIVE COMPUTER SCIENCE TEACHERS

Authors

  • Solomakhin Ruslan Rinatovich master’s student, degree program “Computer Science Teacher Education”, Non-profit Joint-Stock Company “Kostanay Regional University named after Akhmet Baitursynuly”, Kostanay, Kazakhstan

Keywords:

business games, simulation-based learning, information disciplines, software development life cycle (SDLC), computer science education, artifact‑based assessment, instructor facilitation, Technology Acceptance Model (TAM)

Abstract

The article examines the potential of business games and simulation-based learning for teaching information disciplines to prospective computer science teachers. Based on a review of international studies, it justifies integrating simulations into the logic of the software development life cycle (SDLC), which makes the stages of requirements, design, testing, and documentation visible and objectively assessable via artifacts. The paper discusses the instructor-as-moderator role, acceptance factors (Technology Acceptance Model), difficulty calibration, and a “low‑tech core” deployment strategy. The Kazakhstani context is emphasized and directions for empirical verification are outlined

Published

2025-10-19

How to Cite

Solomakhin Ruslan Rinatovich. (2025). THE USE OF BUSINESS GAMES IN TEACHING INFORMATION DISCIPLINES BY PROSPECTIVE COMPUTER SCIENCE TEACHERS. World Scientific Reports, (11). Retrieved from https://ojs.scipub.de/index.php/WSR/article/view/6925

Issue

Section

Pedagogical Sciences