The effectiveness of the digital game Kahoot on vocabulary acquisition
Keywords:
Gamification, Kahoot, vocabulary learning, motivation, retention, language learning, digital tools, student engagement, quiz-based learningAbstract
This study examines the effectiveness of the digital game Kahoot! in improving vocabulary acquisition among 3rd and 4th-year university students. Using a quantitative design, data were collected through a questionnaire on vocabulary recall, motivation, ease of use, and comparison to traditional methods. The findings show that Kahoot! significantly boosts vocabulary recall, motivation, and engagement. Despite its benefits, challenges such as technology access and teacher training are noted. The study concludes that Kahoot! is an effective tool for enhancing vocabulary learning.
Published
2024-12-09
How to Cite
Talapova A.K., & Abdusalamova A.M. (2024). The effectiveness of the digital game Kahoot on vocabulary acquisition. World Scientific Reports, (8). Retrieved from https://ojs.scipub.de/index.php/WSR/article/view/4858
Issue
Section
Pedagogical Sciences
License

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.