Interactive Learning as a Tool for Activating Educational-Creative Activities of Basic School Students

Authors

  • Askar Zhibek Bauyrzhankyzy Bachelor’s student «6B01701 – Foreign Language: Two Foreign Languages», KazUIRandWL named after Ablaikhan, Almaty, Kazakhstan
  • Kalieva K. M. Candidate of Pedagogical Sciences, prof.

Keywords:

Interactive learning, creativity, idea generation, flexibility, originality, group work, gamification, role-playing, problem-solving

Abstract

Abstract

This study examines the impact of interactive learning on fostering creativity among basic school students. Specifically, it explores how interactive learning activities, such as group work, gamification, and role-playing, influence students’ creativity in terms of idea generation, flexibility in problem-solving, and originality. Quantitative research design was employed with 30 Grade 7 students (aged 12-13) from two schools. Data were gathered through structured questionnaires. The findings indicate that interactive learning methods enhance students' creative thinking but are hindered by challenges such as time constraints, resource shortages, and collaboration difficulties. The results suggest that interactive learning can be an effective tool for creativity development in schools, but further research is needed to explore its long-term impact and how to overcome the barriers identified.

Published

2025-05-26

How to Cite

Askar Zhibek Bauyrzhankyzy, & Kalieva K. M. (2025). Interactive Learning as a Tool for Activating Educational-Creative Activities of Basic School Students. Theoretical Hypotheses and Empirical Results, (10). Retrieved from https://ojs.scipub.de/index.php/THIR/article/view/6277