Development and testing of gaming technologies in the study of Biology in the 9th grade
Abstract
The novelty of the project: To develop the bank of Biology tasks for the game platform in terms of updated educational program.
The purpose of the project: To create a bank of computer games in Biology for the 9th grade.
The tasks of the project:
- Get acquainted with the literature on game methods of teaching Biology;
- Master the principles of a computer game on the platform;
- Learn the rules for creating educational games;
- Create a bank of educational computer games for the 9th grade in Biology;
- Test the created educational computer games in the process of teaching Biology in the 9th grade.
Expected results: In order to adapt children in active learning, in terms of pandemic and online studying allow teachers to improve the academic process, motivate students and conduct effective lessons by applying educational game platform with the developed bank of Biology tasks for 9th grade.
The context: the project consists of introduction, main part, conclusion, references and annex.
The diploma project team description and responsibilities for exact sections of the project of each member: Serikova Ramina – coordinator, tasks development; Serikbaev Olzhas – technical lead, tasks development; Dosova Zhadyra –approbation of the product, tasks development.
Stages of realization: The preparatory stage: choosing the area and the topic of the project - 10/20, reviewing the scientific literature on chosen theme of the project - 11/20, researching the needs and problems of students - 12/20; 01/21, material gathering, analysis of the 9th grade`s textbook - 02/21, development of game tasks and their approbating - 03/21, collecting of data on conducted work, making conclusions - 04/21.
Development perspectives: This game could be used as an effective tool for assessing student`s current, midterm and final examinations in the context of updated educational program in Kazakhstan`s schools in 9th grades.
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