Gizilgul Abdulazimova (2026) “Embodied Vulnerability and Cognitive Load in Immersive Gameplay: A Comparative Study of Virtual Reality and Desktop 3D Environments”, Foundations and Trends in Modern Learning, (12). Available at: https://ojs.scipub.de/index.php/FTML/article/view/8116 (Accessed: 17 May 2026).